Map data coming from axis to device::Gamepad axes. The code defines a deadZone
under which the thumbstick value is considered 0 as done in other parts of the code.
Apart from that we're adding a couple of DCHECKs for the amount of buttons and
axis coming from Wolvic. They replace an if condition as it should never really happen.
A good test for the feature. Without this patch we don't get a second row of boxes. With the patch we get that second row. One of the boxes moves around as we move the thumbstick.
Map data coming from axis to device::Gamepad axes. The code defines a deadZone under which the thumbstick value is considered 0 as done in other parts of the code.
Apart from that we're adding a couple of DCHECKs for the amount of buttons and axis coming from Wolvic. They replace an if condition as it should never really happen.