Closed svillar closed 7 months ago
LGTM
The changes look good for me.
I don't know if it makes sense to include it in this PR, but headlock should be aimed at the center of the current window. When you make the window as small as possible and enable headlock, part of the window is placed outside of the FOV.
Looks like something that is currently happening with the current code? This PR does not alter that behaviour FWIW
This PR involves the following changes in the VisionGlass UI: