This was the original backend for Meta devices using the propietary Oculus SDK. We have been using OpenXR for Meta devices for a while now. The old backend was there just for reference, but it does not make sense to keep it around anymore as it's now more a maintenance burden than anything else.
This was the original backend for Meta devices using the propietary Oculus SDK. We have been using OpenXR for Meta devices for a while now. The old backend was there just for reference, but it does not make sense to keep it around anymore as it's now more a maintenance burden than anything else.