The main application (and therefore the UI for VR) uses FxR_Dark, which fixes all the glitches with text colors, theming, etc.
The theme for the phone UI is applied with a LayoutInflater which uses a different theme, which ensures that the correct values are applied in a way that does not interfere with the VR interface.
Colors of the status and navigation bars are specified in FxR.Dark to ensure that they are properly applied. This doesn't affect VR.
The main application (and therefore the UI for VR) uses FxR_Dark, which fixes all the glitches with text colors, theming, etc.
The theme for the phone UI is applied with a LayoutInflater which uses a different theme, which ensures that the correct values are applied in a way that does not interfere with the VR interface.
Colors of the status and navigation bars are specified in FxR.Dark to ensure that they are properly applied. This doesn't affect VR.