Currently the interface IMaterialControl provides support to hold depth information. However, this feature hasn't been implemented yet. Shadows should be drawn dynamically, which will be a challenge because they're relative to the depth of the component behind it.
Any ideas how we could accomplish this on the on a clean way?
Currently the interface IMaterialControl provides support to hold depth information. However, this feature hasn't been implemented yet. Shadows should be drawn dynamically, which will be a challenge because they're relative to the depth of the component behind it.
Any ideas how we could accomplish this on the on a clean way?