Open CeleiteCode opened 7 months ago
This problem exists in 1.20.2, too.
Working on it
Can you send a replay file where this happens?
Awesome, here's a short replay of it happening. damage-bug.zip
Do you have a version on 1.20.2? That's the version I'm developing on, and although it's not much different, it won't let me load it.
I do not, unfortunately. Maybe @drenkmann has one. I spent a few minutes in a world seeing if I could replicate it on 1.20.2 but I haven't had any luck so far. Would it help if I got a video of it from the replay I have with the bug?
I unzipped the replay file and edited the metadata. The protocol version changed from 764 to 765 from 1.20.2 to 1.20.4 for ReplayMod, it seems. On changing it back, the replay doesn't really work, but this still indicates why the bug is probably happening. A few seconds into playing it back, the replay player is killed and has that jittery rotating death screen appears that sometimes happens in regular gameplay until you respawn.
I do have a replay file on 1.20.2. I'll send it when I get home.
This is a pretty long replay file, but the first time I took damage was at 2:40 or so, where I walk into a berry bush. Because of the size of the file, I had to upload it to filetransfer (https://filetransfer.io/data-package/ch98zN3t#link).
The second replay shows the problem in a more controlled environment. Bug Report.zip
Taking damage causes the 3rd person/freecam view to shake as well. The shake repeats until the replay ends and still occurs when playing back a path. Each instance of damage will cause the camera to shake more.
Replay Mod version: 1.20.4-2.6.14 Replay FPS version: 0.2.1