A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment
At the moment the shader uses a lot of ifs. Given that they aren't recommended in shaders and should be used with caution they should be reduced if they cannot be eliminated.
At the moment the shader uses a lot of ifs. Given that they aren't recommended in shaders and should be used with caution they should be reduced if they cannot be eliminated.