Rework Husbandry to include a total of 11 food resources, at a 10 level interval from 0 to 100.
Similar distribution of amount of nodes, amount of resources per node, etc as with the previous fishing rework.
Graphics, distribution, price adjustment and potential early products that can be added need to be sorted out for each ingredient.
[ ] Rewrite husbandry to fit (as much as possible, given that some resources are animals and not items) with other reworked gathering skills that reuse the same shared scripts, and to include new resources.
The final food rework will have actual dishes containing all of these ingredients.
Rework Husbandry to include a total of 11 food resources, at a 10 level interval from 0 to 100.
Similar distribution of amount of nodes, amount of resources per node, etc as with the previous fishing rework.
Graphics, distribution, price adjustment and potential early products that can be added need to be sorted out for each ingredient.
The final food rework will have actual dishes containing all of these ingredients.