Closed dabates closed 5 months ago
This is not documented correctly. increaseAtPos
returns not the new number, but the number of items it was unable to create in the given slot. That being said, I am up for changing this behaviour.
Character::increaseAtPos
for consistency.Player::increaseAtPos
for consitency and also clean up code duplication.
Reference #82
Fixes around what TEMP returns.
Talked to @Brightrim about this issue, changed the function