Any tiles that are meant to merge, such as sand or dirt, do not when they are placed by gm command (EG: !ton 3) or via script (EG: housing). This results in a lot of ugly square looking tiles that do not blend into the environment in the same way tiles put in by the map editor do.
Any tiles that are meant to merge, such as sand or dirt, do not when they are placed by gm command (EG: !ton 3) or via script (EG: housing). This results in a lot of ugly square looking tiles that do not blend into the environment in the same way tiles put in by the map editor do.