IllusionMods / BepisPlugins

A collection of essential BepInEx plugins for games made by Illusion.
GNU General Public License v3.0
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About two kinds of mod #47

Closed wycstc353 closed 6 years ago

wycstc353 commented 6 years ago

I'm an user of your BeplnEx,and I'm writing this message to you to present what l think on the further improvement of BeplnEx.I'd like to suggest that:If the author used a zipmod(those kind if mods placed in a document named mods ) to make his or her character card, even one have stored a same mod in different form(that means he stored this mod in normal way as to place it in abdata) cannot load the card correctly. It's the same by the contrast.May I suggest that you make these two kinds of mods be employed universally.Please take good consideration of my advice,thanks.

ManlyMarco commented 6 years ago

If you save a card that uses mod versions for sideloader it should already do what you are describing. Make sure both sideloader mod and abdata mod are the same version and use the same IDs.