Closed takahiro0327 closed 5 months ago
When the amount of data in a texture is more than MB, the comparison in Linq.SequenceEquals takes a non-negligible amount of time. A function has been added to avoid this. Please merge if you like.
Relation: https://github.com/IllusionMods/KK_Plugins/pull/257
What work needs to be done for this code update to be reflected in NuGet?
When the amount of data in a texture is more than MB, the comparison in Linq.SequenceEquals takes a non-negligible amount of time. A function has been added to avoid this. Please merge if you like.
Relation: https://github.com/IllusionMods/KK_Plugins/pull/257
What work needs to be done for this code update to be reflected in NuGet?