Ilya3point999K / ThaumicConcilium

Thaumcraft 4 Addon
Creative Commons Zero v1.0 Universal
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Flux Rift size should scale (a bit) with node aspect count #17

Closed Shahelion closed 1 month ago

Shahelion commented 1 month ago

For example, if I have drained a node completely so that it has zero points of anything left, or even just one or two points, it shouldn't make a rift when broken.

Conversely, if I have built or found a node with thousands or tens of thousands of aspect points (it's happened), it should make a much bigger rift, although there should be an upper cap, of course, to prevent world-eating disasters.

Perhaps a config option for this behaviour vs just the same size every time.

Ilya3point999K commented 1 month ago

Rifts for now scale from node breaker's warp. Guess I'll rework that.

Shahelion commented 1 month ago

Ah, that explains why they were all maximum size in my testing world, lol.

Most of the time, nodes rarely reach massive sizes, but some mods (Chromaticraft and Rotarycraft, for example) allow nodes to reach a truly terrifying size, so some sort of cap would definitely be appreciated. I once found a natural node with millions of points in it. image