Closed Shahelion closed 1 month ago
Rifts for now scale from node breaker's warp. Guess I'll rework that.
Ah, that explains why they were all maximum size in my testing world, lol.
Most of the time, nodes rarely reach massive sizes, but some mods (Chromaticraft and Rotarycraft, for example) allow nodes to reach a truly terrifying size, so some sort of cap would definitely be appreciated. I once found a natural node with millions of points in it.
For example, if I have drained a node completely so that it has zero points of anything left, or even just one or two points, it shouldn't make a rift when broken.
Conversely, if I have built or found a node with thousands or tens of thousands of aspect points (it's happened), it should make a much bigger rift, although there should be an upper cap, of course, to prevent world-eating disasters.
Perhaps a config option for this behaviour vs just the same size every time.