Closed ntseng closed 22 hours ago
A team of 6 Detectives collapses gameplay by adding all Weaknesses to a target on turn 1, then getting 6x Pistol bonuses on later turns.
Divide Power Up applied by Pistol by number of weakness debuffs target has?
Change "Double" variant to "hits twice as much for half power" (double scaling with power). This is still good on Detective because Pistol grants Power Up.
A team of 6 Detectives collapses gameplay by adding all Weaknesses to a target on turn 1, then getting 6x Pistol bonuses on later turns.
Divide Power Up applied by Pistol by number of weakness debuffs target has?