TNT does not function the same when Async Explosions is on. When it is off, cannons have the same functionality as other spigots. When Async Explosions is on, cannons don't work at all. Basic boosters don't act the same at all.
You can use with that schematic and watch the power's boosters not work correctly with async on. I can provide two videos showing the difference via discord. my id is pepzii
Plugin list
90% are custom plugins
ImanitySpigot3 version
spigotJarVersion: 2023.05.1 LTS BUILD 3
Agreements
[X] I am running the latest version of ImanitySpigot3 available from
[X] I have searched for and ensured there isn't already an open issue regarding this.
[X] I have compared the issue between TacoSpigot 1.8.8 and ImanitySpigot3 And only ImanitySpigot3 occurred this issue.
Expected behavior
TNT to function the same with async explosions on
Observed/Actual behavior
TNT does not function the same when Async Explosions is on. When it is off, cannons have the same functionality as other spigots. When Async Explosions is on, cannons don't work at all. Basic boosters don't act the same at all.
Steps/models to reproduce
https://www.mediafire.com/file/gpqifzoxt85wccy/SimpleCubic.schematic/file
You can use with that schematic and watch the power's boosters not work correctly with async on. I can provide two videos showing the difference via discord. my id is pepzii
Plugin list
90% are custom plugins
ImanitySpigot3 version
spigotJarVersion: 2023.05.1 LTS BUILD 3
Agreements
Other
No response