Closed serumanooo closed 3 days ago
Have you ever tried to disable async chunk generation/loading or disable async entity tracker ?
Have you ever tried to disable async chunk generation/loading or disable async entity tracker ?
Yeah, as I said in the post, I tried changing a lot of config options, none of them fixed the issue
Idk if this other bug is related to the one in the post, but this also happens when the server is using ImanitySpigot: https://youtu.be/CCSJ0GUMlwY This used to happen with CarbonSpigot and was fixed some months ago. It was related to async entity tracker or something like that
Same issue.
Hi, so I tested using a small code to try if vanishing players had an issue on ispigot but I've not found any. my code:
package fr.xefreh.testvanish;
import org.bukkit.Bukkit;
import org.bukkit.command.Command;
import org.bukkit.command.CommandExecutor;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import org.bukkit.plugin.java.JavaPlugin;
import java.util.*;
public class Main extends JavaPlugin implements CommandExecutor {
public static final Map<UUID, List<UUID>> hidingMap = new HashMap<>();
@Override
public void onEnable() {
this.getCommand("vanish").setExecutor(this);
}
@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
if (args.length == 1) {
if (sender instanceof Player) {
Player player = (Player) sender;
Player target = Bukkit.getPlayer(args[0]);
if (target != null && target != player) {
if (hidingMap.get(player.getUniqueId()) == null) {
hidingMap.put(player.getUniqueId(), new ArrayList<>(Collections.singleton(target.getUniqueId())));
sender.sendMessage("hiding player " + target.getName());
player.hidePlayer(target);
} else if (hidingMap.get(player.getUniqueId()).contains(target.getUniqueId())) {
hidingMap.get(player.getUniqueId()).remove(target.getUniqueId());
sender.sendMessage("showing player " + target.getName());
player.showPlayer(target);
} else {
hidingMap.get(player.getUniqueId()).add(target.getUniqueId());
sender.sendMessage("hiding player " + target.getName());
player.hidePlayer(target);
}
}
}
return true;
}
return false;
}
}
maybe bolt assumes that if a player is dead, it doesn't need to showPlayer again.
Not ImanitySpigot3 issue, confirmed by Bolt developer.
Expected behavior
I expect the player to be visible, since it never happened before I switched to ImanitySpigot.
Observed/Actual behavior
It looks like chunks take 1-2 seconds to load and then you cant see your opponent.
Steps/models to reproduce
There is no specific way to reproduce it, its just random.
Plugin list
ImanitySpigot3 version
2024.06.1 BUILD 5
Agreements
Other
Here is a video showing the bug: https://youtu.be/P6hDzTkilsY It doesnt happen all the time, and I dont believe its exactly a chunk issue, cuz the chunks load just fine for the other player, it never happens for both players at the same time. I also tried changing Imanity settings, and no matter what I change on it, I cant fix the bug. I tested with other spigot and it didnt happen.