Open Ohjurot opened 2 years ago
So here we go... tried to fix a bug that was not a bug... found another one and fixed it (Changes to D3D12 regarding resource states on upload heaps)... Added a note for the first bug... @Sororfortuna can you maybe check and vertify that the issue can be solve as discussed in #455
@dumblob can you please take a look at this
PR on the process of
fixingissue #455 Issues withID3D12DescriptorHeap_GetCPUDescriptorHandleForHeapStart
and a crashing application in D3D12 Backend. Issue will only apear on old versions of the windows SDK