The Nuklear context has a delta_time_seconds float which is meant to house the change in time between frames in seconds. None of the renderers currently implement this functionality and it's assumed that the application would handle that.
I propose we have delta_time_seconds get implemented across each renderer that can handle it.
The Nuklear context has a
delta_time_seconds
float which is meant to house the change in time between frames in seconds. None of the renderers currently implement this functionality and it's assumed that the application would handle that.I propose we have
delta_time_seconds
get implemented across each renderer that can handle it.