I’m glad you’ve gone through the project links and have a fair idea about the project. Given that you’re looking for guidance on where to start, here’s what I suggest:
Three.js Development:
Since you mentioned an interest in Three.js, let’s focus on that. It’s a powerful library for creating 3D graphics on the web, and it will be crucial for the visual aspects of our project.
Getting Started: Begin with the basics of Three.js. The official documentation and tutorials are a great place to start. Here’s the link: Three.js Documentation
Learning Path: Follow the introductory tutorials and then move on to more complex examples. Focus on understanding how to create and manipulate 3D objects, lights, and cameras. Examples
Modeling:
If you’re also interested in 3D modeling, you can start learning Blender. It’s an open-source tool that integrates well with Three.js.
Basic Scene Setup: Set up a basic Three.js scene with a simple object (like a cube) and some lighting.
3D Models: Try importing a basic 3D model into the Three.js scene. You can use free models from sites like Sketchfab or create your own simple models in Blender.
Using GitHub:
To manage your work and track changes, save your progress to GitHub using Git. Here’s a simple guide to get you started:
Clone the Repository:
git clone https://github.com/yourusername/repository.git
cd repository
Create a New Branch:
git checkout -b my-branch
Make Changes: Work on your tasks and save the changes.
Add Changes:
git add .
Commit Changes:
git commit -m "Describe your changes"
Push Changes to GitHub:
git push origin my-branch
Let’s start with these tasks. As you get comfortable, we can dive into more specific project requirements. Feel free to reach out if you have any questions or need further guidance.
Hi Rohith,
I’m glad you’ve gone through the project links and have a fair idea about the project. Given that you’re looking for guidance on where to start, here’s what I suggest:
Three.js Development:
Since you mentioned an interest in Three.js, let’s focus on that. It’s a powerful library for creating 3D graphics on the web, and it will be crucial for the visual aspects of our project.
Modeling:
If you’re also interested in 3D modeling, you can start learning Blender. It’s an open-source tool that integrates well with Three.js.
Initial Tasks:
Using GitHub:
To manage your work and track changes, save your progress to GitHub using Git. Here’s a simple guide to get you started:
Clone the Repository:
Create a New Branch:
Make Changes: Work on your tasks and save the changes.
Add Changes:
Commit Changes:
Push Changes to GitHub:
Let’s start with these tasks. As you get comfortable, we can dive into more specific project requirements. Feel free to reach out if you have any questions or need further guidance.
Looking forward to seeing your progress!