Closed workhorsy closed 2 years ago
We shouldn't need to hard code groups to add. Make it so they are setup in code:
const CATEGORIES := [ "terrain", "building", "furniture", "plant", "item", "npc", "etc", ] func _init() -> void: SceneAdder.set_categories(CATEGORIES)
We shouldn't need to hard code groups to add. Make it so they are setup in code: