Open ImmutableOctet opened 1 year ago
Partially implemented, but was running into clipping issues and collision objects resolving away from each other.
Currently on hold due to other items taking priority. Definitely need to finish this, it's a key feature for kinematic objects.
For scenarios like moving platforms, etc. -- Essentially, this would parent/un-parent an object to a platform or other moving geometry, allowing it to be influenced implicitly, rather than via collision resolution/casting procedures.