ImmutableOctet / glare

Glare: Open Source Game Engine written in Modern C++
MIT License
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Look into using PCH for build time improvements/faster iteration #18

Open ImmutableOctet opened 2 years ago

ImmutableOctet commented 2 years ago

Build times are definitely a bottleneck, and they'll continue to get slower as the project grows.

I've experimented with enabling multi-processor build options in MSVC, which seems to have a significant impact on build times, but we'll definitely want to look at using PCH for later in the project's development as things become more stable / stay the same.