ImmutableOctet / glare

Glare: Open Source Game Engine written in Modern C++
MIT License
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Determine why performance is significantly impacted by animation in debug builds #52

Open ImmutableOctet opened 1 year ago

ImmutableOctet commented 1 year ago

Performance is significantly worse in debug builds in general, but enabling animation seems to slow things to a crawl. (e.g. ~80 fps in debug vs. ~1000 fps in release)