ImmutableOctet / glare

Glare: Open Source Game Engine written in Modern C++
MIT License
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Thread termination events aren't triggered when a state changes #61

Open ImmutableOctet opened 1 year ago

ImmutableOctet commented 1 year ago

Threads terminate fine during an entity's state change, but no events seem to be generated. This is presumably caused by direct usage of the ThreadComponent type (or similar interface), rather than through a relevant command.