ImmutableOctet / glare

Glare: Open Source Game Engine written in Modern C++
MIT License
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Implement 'Cadence' control blocks for `EntityThread`s #62

Closed ImmutableOctet closed 1 year ago

ImmutableOctet commented 1 year ago

These would be control blocks in EntityScript that would change how often the thread is stepped.

I'm currently looking at the following options:

These would function similarly to multi.

ImmutableOctet commented 1 year ago

This is now implemented in the scene-editor branch.