Closed ImmutableOctet closed 1 year ago
These would be control blocks in EntityScript that would change how often the thread is stepped.
I'm currently looking at the following options:
fixed
realtime
These would function similarly to multi.
multi
This is now implemented in the scene-editor branch.
scene-editor
These would be control blocks in EntityScript that would change how often the thread is stepped.
I'm currently looking at the following options:
fixed
-- The thread is stepped at a fixed rate per-second. (e.g. 60hz)realtime
-- The thread is stepped on each realtime update (i.e. each frame)These would function similarly to
multi
.