Open ImmutableOctet opened 1 year ago
To add to the description; we currently handle asset loading via assimp
, which ideally wouldn't have any required linkage with the graphics
submodule. Longer term, this would make for separating of graphics
into a runtime module much easier.
We currently integrate many of the lower-level asset processing routines in the
graphics
submodule, rather than separating this into its own portion of the codebase (e.g. theengine
module).