This would be a companion to the feature described in #74.
Destruction would be handled with an awaitable, deferred until the end of the frame (or later), possibly utilizing the 'entity lock' concept (#77). The request likely wouldn't need a UUID, but an event would need to be emitted for the awaitable to confirm that destruction has taken place.
This would be a companion to the feature described in #74.
Destruction would be handled with an awaitable, deferred until the end of the frame (or later), possibly utilizing the 'entity lock' concept (#77). The request likely wouldn't need a UUID, but an event would need to be emitted for the awaitable to confirm that destruction has taken place.