We've moved to having a lot of player control and AI work done in scripts, so the old movement systems don't make as much sense anymore. Things like gravity or raw velocity could probably stick to the component + system behavior approach, but other things like applied forces and acceleration don't necessarily need to be part of a system any longer.
We've moved to having a lot of player control and AI work done in scripts, so the old movement systems don't make as much sense anymore. Things like gravity or raw velocity could probably stick to the component + system behavior approach, but other things like applied forces and acceleration don't necessarily need to be part of a system any longer.