Closed ImmutableOctet closed 8 years ago
Turns out this was an issue with degree-rounding with 'MoveCalculator' objects. This seems to be fixed for all moving platforms, including spike islands, etc.
For reference, this was fixed in commit 1a0417c1d5d2731be2847af501f9d4325f857c31.
This happens when a character is standing on a moving platform (Vertical).
Upon moving upward, the player "falls" (Moves) into the platform before being pushed above it as expected. This does not happen while moving downward.