Closed ImmutableOctet closed 8 years ago
Seems to be fixed by f0eada0b9fda91d99a0c34e8dd7f4130e51b91e6. Although, previous problems when destroying enemies from below were probably coincidental. Most notably, instability was likely caused by issue #6.
This hasn't been properly tested, but it seems that breaking a monitor (Or enemy?) from below results in a crash.
I'm unsure if this is related to issue #6 or not.