you could add an button to turn on an peer to peer connection between the impact clients but with data compression on each packets and data prediction for lag-preventing so to confirm that prediction it sends an compresed packet to a list of friends
so for security when the packet is big for crashsing it removes that player from the friend list and add redundancy to the data compression of the packets as possible outcome or predictions of it
i dont like when the game glitches
you could add an button to turn on an peer to peer connection between the impact clients but with data compression on each packets and data prediction for lag-preventing so to confirm that prediction it sends an compresed packet to a list of friends
so for security when the packet is big for crashsing it removes that player from the friend list and add redundancy to the data compression of the packets as possible outcome or predictions of it