ImpactDevelopment / ImpactIssues

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Nothing visible upon loading world #3426

Closed moritztim closed 1 year ago

moritztim commented 1 year ago

Describe the bug I opened up a singleplayer world, the dirt texture appeared, said loading world... building terrain...` and showed no loading animation after that but button press sounds where to be heard upon clicking. To Reproduce Steps to reproduce the behavior:

  1. Go to Singleplayer
  2. Load a world

Expected behavior Rendering

Game output ``` [Server thread/INFO]: Saving and pausing game... [Server thread/INFO]: MoDerPo joined the game [Server thread/INFO]: MoDerPo joined the game [Server thread/INFO]: MoDerPo joined the game [Server thread/INFO]: MoDerPo joined the game [main/INFO]: [STDOUT]: Baritone world data dir: C:\Users\...\AppData\Roaming\.minecraft\saves\New World\baritone\DIM0 [main/INFO]: [STDOUT]: Cached world directory: C:\Users\...\AppData\Roaming\.minecraft\saves\New World\baritone\DIM0\cache [main/INFO]: [STDOUT]: Would save waypoints to C:\Users\...\AppData\Roaming\.minecraft\saves\New World\baritone\DIM0\waypoints [Server thread/INFO]: Saving chunks for level 'New World'/overworld [main/INFO]: [CHAT] A new §eOptiFine§f version is available: §e§nHD Ultra G5§r§f [main/INFO]: [Shaders] usedColorBuffers: 4 [main/INFO]: [Shaders] usedDepthBuffers: 1 [main/INFO]: [Shaders] usedShadowColorBuffers: 0 [main/INFO]: [Shaders] usedShadowDepthBuffers: 0 [main/INFO]: [Shaders] usedColorAttachs: 4 [main/INFO]: [Shaders] usedDrawBuffers: 1 [main/INFO]: [Shaders] Framebuffer created. [main/INFO]: [Shaders] Reset model renderers [main/INFO]: [Shaders] Reset world renderers [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36061 (Unsupported), program: gbuffers_textured (none), at: pre-final [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36061 (Unsupported), program: final (none), at: renderCompositeFinal [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36061 (Unsupported), program: none, at: pre-useProgram [Server thread/INFO]: Saving chunks for level 'New World'/the_nether [Server thread/INFO]: Saving chunks for level 'New World'/the_end ``` ``` [main/ERROR]: ########## GL ERROR ########## [main/ERROR]: @ Post render [main/ERROR]: 1286: Invalid framebuffer operation [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36061 (Unsupported), program: gbuffers_textured (none), at: pre-final [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36061 (Unsupported), program: final (none), at: renderCompositeFinal [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36061 (Unsupported), program: none, at: pre-useProgram ``` repeatedly, then ``` [main/ERROR]: ########## GL ERROR ########## [main/ERROR]: @ Post render [main/ERROR]: 1286: Invalid framebuffer operation ``` repeatedly
Additional Client Info - Impact Version: 4.9.1 for 1.12.2 --> - Using Optifine? ✔️ - Using LiteLoader? ❌ - Settings: default - Operating System: Windows 10 64bit
moritztim commented 1 year ago

I have updated my drivers and the issue persists.

moritztim commented 1 year ago

After reading this I added -Dforge.forceNoStencil=true to the JVM args and it persists.

moritztim commented 1 year ago

I updated OptiFine, the issue persists

moritztim commented 1 year ago

I have now installed Impact without optifine and it works.

Nrazuke commented 1 year ago

having the same problem right now

CesiumCs commented 1 year ago

did you install without optifine like the original poster said fixed their issue?