Closed moritztim closed 1 year ago
I have updated my drivers and the issue persists.
After reading this I added -Dforge.forceNoStencil=true
to the JVM args and it persists.
I updated OptiFine, the issue persists
I have now installed Impact without optifine and it works.
having the same problem right now
did you install without optifine like the original poster said fixed their issue?
Describe the bug I opened up a singleplayer world, the dirt texture appeared, said
loading world...
building terrain...` and showed no loading animation after that but button press sounds where to be heard upon clicking. To Reproduce Steps to reproduce the behavior:Expected behavior Rendering
Game output
``` [Server thread/INFO]: Saving and pausing game... [Server thread/INFO]: MoDerPo joined the game [Server thread/INFO]: MoDerPo joined the game [Server thread/INFO]: MoDerPo joined the game [Server thread/INFO]: MoDerPo joined the game [main/INFO]: [STDOUT]: Baritone world data dir: C:\Users\...\AppData\Roaming\.minecraft\saves\New World\baritone\DIM0 [main/INFO]: [STDOUT]: Cached world directory: C:\Users\...\AppData\Roaming\.minecraft\saves\New World\baritone\DIM0\cache [main/INFO]: [STDOUT]: Would save waypoints to C:\Users\...\AppData\Roaming\.minecraft\saves\New World\baritone\DIM0\waypoints [Server thread/INFO]: Saving chunks for level 'New World'/overworld [main/INFO]: [CHAT] A new §eOptiFine§f version is available: §e§nHD Ultra G5§r§f [main/INFO]: [Shaders] usedColorBuffers: 4 [main/INFO]: [Shaders] usedDepthBuffers: 1 [main/INFO]: [Shaders] usedShadowColorBuffers: 0 [main/INFO]: [Shaders] usedShadowDepthBuffers: 0 [main/INFO]: [Shaders] usedColorAttachs: 4 [main/INFO]: [Shaders] usedDrawBuffers: 1 [main/INFO]: [Shaders] Framebuffer created. [main/INFO]: [Shaders] Reset model renderers [main/INFO]: [Shaders] Reset world renderers [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36061 (Unsupported), program: gbuffers_textured (none), at: pre-final [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36061 (Unsupported), program: final (none), at: renderCompositeFinal [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36061 (Unsupported), program: none, at: pre-useProgram [Server thread/INFO]: Saving chunks for level 'New World'/the_nether [Server thread/INFO]: Saving chunks for level 'New World'/the_end ``` ``` [main/ERROR]: ########## GL ERROR ########## [main/ERROR]: @ Post render [main/ERROR]: 1286: Invalid framebuffer operation [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36061 (Unsupported), program: gbuffers_textured (none), at: pre-final [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36061 (Unsupported), program: final (none), at: renderCompositeFinal [main/ERROR]: [Shaders] OpenGL error: 1286 (Invalid framebuffer operation), fbStatus: 36061 (Unsupported), program: none, at: pre-useProgram ``` repeatedly, then ``` [main/ERROR]: ########## GL ERROR ########## [main/ERROR]: @ Post render [main/ERROR]: 1286: Invalid framebuffer operation ``` repeatedlyAdditional Client Info
- Impact Version: 4.9.1 for 1.12.2 --> - Using Optifine? ✔️ - Using LiteLoader? ❌ - Settings: default - Operating System: Windows 10 64bit