Closed PerryPeak closed 5 years ago
You are kicked the same tick as you join before any of the packets you send are processed.
So how do some clients have this feature and I think it says something about too big packet size when you get bookbanned (it didn't happen to me so im not sure)
Yeah it has not worked in over a year on 2b2t
I want to try to dupe in 2b2t but as I know, the only working dupe as of now is using banbooks. I think I have an idea of how to prevent banbooks from banning players on the client: before sending packets, check if they are bigger then the max a server can handle before kicking and if they are instead of sending them, send only a drop item packet (I am not sure this will work but why not try)