Closed Pettson86 closed 11 years ago
Should work now. The renderers that will be transparent is set to a different layer to ignore all layers apart from this in the raycast. Maybe add a solution to make all renderers transparent.
Bug Seems that the buildings can get transparent even if the player is in front of them. Think the RaycastAll should be switched to simply Raycast
How about not using a fixed length on the raycast? :P
Fixed
Make buildings become gradually transparent when the vehicle is behind them.