Closed Ackak closed 11 years ago
Hey Ackak, was wondering what your up too. I've been doing various bug fixes and pushing them to my branch, do you want me to create pull requests for you, it dose not look like your branch is up to date.
On Thu, Mar 14, 2013 at 3:02 PM, Kenneth Ferland kennethjferland@gmail.comwrote:
Your Linux fix looks good and I've merged it. My focus is now going to be on fixing some bugs that have been lingering a while in terrain rendering (small holes in terrain) and a rare but persistent segfault in path-following. I should add these to issue tracking soon. Once these are fixed I believe I will advertise the project on various indie-game develpment sites and see if more people show up.
On Tue, Mar 12, 2013 at 8:13 AM, Ackak notifications@github.com wrote:
You can merge this Pull Request by running
git pull https://github.com/Ackak/Khazad master
Or view, comment on, or merge it at:
https://github.com/ImpalerWrG/Khazad/pull/1 Commit Summary
- Update CodeBlock project and many files for build the game under linux.
File Changes
- M Distribution/plugins.linux.cfghttps://github.com/ImpalerWrG/Khazad/pull/1/files#diff-0(2)
- M Projects/CodeBlocks/Khazad.cbphttps://github.com/ImpalerWrG/Khazad/pull/1/files#diff-1(25)
- M Source/Pathing/Astar.cpphttps://github.com/ImpalerWrG/Khazad/pull/1/files#diff-2(2)
- M Source/Pathing/Grid.cpphttps://github.com/ImpalerWrG/Khazad/pull/1/files#diff-3(2)
- M Source/Pathing/MovementController.cpphttps://github.com/ImpalerWrG/Khazad/pull/1/files#diff-4(2)
- M Source/Pathing/PathManager.cpphttps://github.com/ImpalerWrG/Khazad/pull/1/files#diff-5(2)
- M Source/Pathing/Zone.cpphttps://github.com/ImpalerWrG/Khazad/pull/1/files#diff-6(2)
- M Source/Pathing/Zone.hhttps://github.com/ImpalerWrG/Khazad/pull/1/files#diff-7(6)
Patch Links:
Hi,
My local repository is update with your branch and i had not thought to synchronise with github (not familiar with the tool).
I wan't work on warning message during the compilation, but I don't have much time :)
Le 24.03.2013 00:16, Kenneth Ferland a écrit :
Hey Ackak, was wondering what your up too. I've been doing various bug fixes and pushing them to my branch, do you want me to create pull requests for you, it dose not look like your branch is up to date.
On Thu, Mar 14, 2013 at 3:02 PM, Kenneth Ferland kennethjferland@gmail.comwrote:
Your Linux fix looks good and I've merged it. My focus is now going to be on fixing some bugs that have been lingering a while in terrain rendering (small holes in terrain) and a rare but persistent segfault in path-following. I should add these to issue tracking soon. Once these are fixed I believe I will advertise the project on various indie-game develpment sites and see if more people show up.
On Tue, Mar 12, 2013 at 8:13 AM, Ackak notifications@github.com wrote:
You can merge this Pull Request by running
git pull https://github.com/Ackak/Khazad master
Or view, comment on, or merge it at:
https://github.com/ImpalerWrG/Khazad/pull/1 Commit Summary
- Update CodeBlock project and many files for build the game under linux.
File Changes
- M Distribution/plugins.linux.cfghttps://github.com/ImpalerWrG/Khazad/pull/1/files#diff-0(2)
- M Projects/CodeBlocks/Khazad.cbphttps://github.com/ImpalerWrG/Khazad/pull/1/files#diff-1(25)
- M Source/Pathing/Astar.cpphttps://github.com/ImpalerWrG/Khazad/pull/1/files#diff-2(2)
- M Source/Pathing/Grid.cpphttps://github.com/ImpalerWrG/Khazad/pull/1/files#diff-3(2)
- M Source/Pathing/MovementController.cpphttps://github.com/ImpalerWrG/Khazad/pull/1/files#diff-4(2)
- M Source/Pathing/PathManager.cpphttps://github.com/ImpalerWrG/Khazad/pull/1/files#diff-5(2)
- M Source/Pathing/Zone.cpphttps://github.com/ImpalerWrG/Khazad/pull/1/files#diff-6(2)
- M Source/Pathing/Zone.hhttps://github.com/ImpalerWrG/Khazad/pull/1/files#diff-7(6)
Patch Links:
Reply to this email directly or view it on GitHub: https://github.com/ImpalerWrG/Khazad/pull/1#issuecomment-15347463
Your Linux fix looks good and I've merged it. My focus is now going to be on fixing some bugs that have been lingering a while in terrain rendering (small holes in terrain) and a rare but persistent segfault in path-following. I should add these to issue tracking soon. Once these are fixed I believe I will advertise the project on various indie-game develpment sites and see if more people show up.
On Tue, Mar 12, 2013 at 8:13 AM, Ackak notifications@github.com wrote: