Closed Moranyixiao closed 3 weeks ago
I don't think it's a good idea to generate a bunch of fake block entities since this will impact client performance and I can say from experience that a lot of people will have issue with that. My counter suggestion would be to simply use proximity hider to hide block entities that way you can't use x-ray or the F3 debug screen to check for block entities unless you get close to them and are looking directly at them.
i use the default setting of distance: 24 frustumCulling: enabled: true minDistance: 3.0 fov: 80.0 on proximity but player can still use pie chart to detect entity block, should I change any setting?
You could add all block entities to the hiddenBlocks
section in your proximity config if you want to hide all of them. We aren't doing that already because it would limit players a lot since all blocks in their base would constantly be hide unless they get close to them.
Closed due to inactivity.
Description
Minecraft pie chart are too overpowered for base greifing, could it be jammed using fake entity method? it will be huge useful https://feedback.minecraft.net/hc/en-us/community/posts/4410439326221-An-option-to-make-the-shift-F3-pie-chart-OP-only-on-servers https://github.com/orbyfied/AntiPieRay
Proposed Behaviour
Minecraft pie chart are too overpowered for base greifing, could it be jammed using fake entity method? https://feedback.minecraft.net/hc/en-us/community/posts/4410439326221-An-option-to-make-the-shift-F3-pie-chart-OP-only-on-servers https://github.com/orbyfied/AntiPieRay
Extra Details
No response