I took the project from Ultra light Sharp.UnityTests, upgraded Unity NuGet, upgraded UltralightSharp to latest version.
Disabled Assembly Version Validate in Player setting, and run sample scene after first play - worked, after second got SIGSEGV and crash unity (Press play button, wait, press unplay button, wait and press play again and get crash)
Sometimes that crash and from the first launch
I took the project from
Ultra light Sharp.UnityTests
, upgraded Unity NuGet, upgraded UltralightSharp to latest version. DisabledAssembly Version Validate
in Player setting, and run sample scene after first play - worked, after second got SIGSEGV and crash unity (Press play button, wait, press unplay button, wait and press play again and get crash) Sometimes that crash and from the first launchUnity Version: 2020.3.33f1 (LTS) UltralightSharp Version: 1.2.0-beta-r11
Log:
Unity Editor Log
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