Open SrMoroxide opened 7 months ago
Strange, my mod barely has much code in it since its very simple, I imagine this is an issue with how MEO handles player ids? I've been trying to talk them into changing it so that it is more compatible, but they say its low priority.
This problem still exists:A masked that used to be your friend will stay still when killed, not dead, and may cause damage to teammates colliding with it
When you become a masked (by any method) and this converted masked dies, in the view of the player who had previously become a masked, you will see that the masked is standing, but completely still; This masked will be there throughout the game regardless of the moon or even in orbit. Other players will not see this enemy and can completely walk past him. But the player who can see it can be grabbed by the masked but without killing it, leaving the red space permanently on the entire screen.
I can assume that this bug began to appear when the ragdoll was activated when killing a masked player
You need two players and all 4 mods installed at the same time to replicate the bug: