Open InDieTasten opened 1 year ago
Either make sure the camera follow_system is running after the player movement system, or add a tweening for the camera movement, so that it lags behind in a way that looks more like it's intended ^^
The camera entity could be placed as child on the player, so that the transform would be automatilly applied by the engine
Either make sure the camera follow_system is running after the player movement system, or add a tweening for the camera movement, so that it lags behind in a way that looks more like it's intended ^^