InZan17 / Unloaded-Activity

When certain blocks such as crops or furnaces get out of simulation distance this mod will keep track of that so once the blocks get in again the mod will apply the changes it would have gotten if it never left the simulation distance.
https://modrinth.com/mod/unloaded-activity
GNU Lesser General Public License v3.0
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Add config option to solely disable kelp growing from Unloaded Activity #19

Closed RobertHDPotatoes closed 5 months ago

RobertHDPotatoes commented 10 months ago

Hello, I was wondering if it would be possible to get a config option to disable solely kelp from being impacted by Unloaded activity, as a common form of automatic kelp farm breaks from rapid unloaded activity growth. If you could, that would be awesome. And thanks for the awesome mod!

InZan17 commented 10 months ago

I'll do this for the next update since I don't feel like this is a big enough change for an update. The reason kelp and glow berries have the same option is because they share the same logic for growing. In the meantime you could turn growPlantStems off and sacrifice the growth of glow berries. Sorry for the inconvenience!

RobertHDPotatoes commented 10 months ago

Oh, I didn't realize that growPlantStems only affects glow berries as well, that's actually fine for my purposes. Thanks!

InZan17 commented 5 months ago

I have made separate options for kelp and glow berries now. That means that the growPlantStems option is gone and you will have to disable growKelp if you wanna disable kelp from growing again.