InZan17 / Unloaded-Activity

When certain blocks such as crops or furnaces get out of simulation distance this mod will keep track of that so once the blocks get in again the mod will apply the changes it would have gotten if it never left the simulation distance.
https://modrinth.com/mod/unloaded-activity
GNU Lesser General Public License v3.0
17 stars 6 forks source link

[Enhauncement] Config to disable vines and glowberries #6

Closed Kirisoup closed 1 year ago

Kirisoup commented 1 year ago

Because the nature of world generation, vines and glowberries each generates massively in jungles and lush caves, and because they grow due to random tick, large lag spikes can occure while traveling back and forth between those biomes.

ECMHS~7 H_RDN5PHPB `DQF

image

Because that most players don't have a really high demand on farming glowberries and vines, it would be nice if they could be toggled off.

InZan17 commented 1 year ago

The latest version of this mod currently doesn't grow vines and glowberries. If you are unable to disable something in my mod then that probably means it isn't supported.

Do the lagspikes happen consistently and do they happen anywhere else in the world? (Do note that for new chunks you need to load them in twice since my mod skips simulating newly generated chunks) The lagspikes might just be my mod being inefficient in general so it shouldn't only happen in lush caves and jungles. If it does happen consistently and only in those areas, maybe you could send a download to the world since I'm unable to reproduce the lagspikes. Simulation distance could also affect the performance of the mod and I usually have mine set to 5.

Though I've made some optimizations for the next update which should reduce lag a bit, so that might solve the issue you're having.

Kirisoup commented 1 year ago

Oh you are correct. This does happens when there are no vines nor glowberries. Nevermind, good luck with the optimization then!