InZan17 / Unloaded-Activity

When certain blocks such as crops or furnaces get out of simulation distance this mod will keep track of that so once the blocks get in again the mod will apply the changes it would have gotten if it never left the simulation distance.
https://modrinth.com/mod/unloaded-activity
GNU Lesser General Public License v3.0
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[1.19.2-0.3.0] Furnace stops working 1 tick too early #7

Closed Kiryonn closed 1 year ago

Kiryonn commented 1 year ago

you put 1 log in the furnace, burn it with 2 stick and don't get charcoal. The reason is that furnaces stops working 1 tick too early

InZan17 commented 1 year ago

I tried to reproduce it but everything seems to work as intended. When I put in 1 log and 2 sticks and let it cook normally, I get a charcoal and when I do it again but running the command "/time add 1d" while its cooking I still get a charcoal.

Can you clairify what the issue is? And do you have any other mods installed?

Kiryonn commented 1 year ago

maybe it's another incompatibility with lithium ?

Kiryonn commented 1 year ago

i've packed my current modpack using curseforge export. maybe it will help you ? 1.19.2 - Fabric combat tech.zip You will find your mod and forgero disabled by default as they both cause problems

InZan17 commented 1 year ago

i was able to reproduce the issue with the modpack and two sticks wouldn't be enough for 1 log. Since your modpack also had lithium there was the issue mentioned here. Doing the fix in the comments fixed the issue and also fixed the issue you were having. I'm not exactly sure why that issue would cause the items to not have enough fuel to cook though.

But this issue will be fixed in the next update which I'll hopefully get done soon. In the meantime you could try the temporary solution in the comments of the other issue I linked.

Kiryonn commented 1 year ago

thanks