InZidiuZ / op-framework-issue-tracker

Effective bug-reporting and bug-tracking for op-framework
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Reworking med kits #2096

Closed TheOneLizard closed 2 years ago

TheOneLizard commented 2 years ago

Assurance: Have you read through the rules from the README.md file in the root folder of this GitHub repository?

Summary: Write a summary of what your suggestion is about.

I realise this is a delicate issue, as shootouts can be a big part of gang/police RP. But this is why it is a suggestion after all.

Reason: Why would your suggestion be a good change to the framework?

claymstehling commented 2 years ago

I feel like IFAK's would fall under here as well as they don't really have a use currently

TheOneLizard commented 2 years ago

if medkits were to only stop bleeding, IFAK's could give actual health boosts and make it contraband. That would give them purpose and make them a precious item to have, would open up new dynamics to firefights

MetaHatter commented 2 years ago

It seems that the concern is clear, but there are multiple suggestions here lacking some details. Would you be requesting a longer time between use or a longer time that you are immobile/actively using the item? Do you have a number of seconds in mind? How much health would you want it to restore? Would this apply equally to PD as well?

The more detail that's included the easier it is.

TheOneLizard commented 2 years ago

I appreciate the input. I'm not exactly sure how to balance things out nicely, but below I will make three different suggestions of how it could work.

Hard nerf:

-> this would make illegal items attractive to have for crims, but obviously they would either be contraband or class A

Semi-hard nerf:

-> would still make medkits viable, but not blatantly too powerful

Light nerf:

-> this would not allow anyone to camp for too long just to restore health

Personally, I favour the first option, as it increases the intensity behind a gunfight, and such events have more meaning behind it as they become riskier.

In case the hard nerf happens, would PD require an equivalent health booster they can use? I think that would highly depend on how common health boosters would be.

Maybe this is giving a better understanding of the matter.

coalaura commented 2 years ago

I feel like IFAK's would fall under here as well as they don't really have a use currently

IFAKS were balanced with OXY, they are the same now

coalaura commented 2 years ago

Medkits, IFAK and oxy's affects all have been reduced and i did do a short cooldown for first aid kits but time wise they will still restore more health than ifak/oxy