For any process interruption signal, pygame must be gracefully exited to release the framebuffer. If this does not happen pygame does not release the device even when the process is terminated. This makes running secondary instances of the app hang due to the frame buffer being occupied by the previous instance. For some solutions see the link here: https://www.py4u.net/discuss/209214
Description
For any process interruption signal,
pygame
must be gracefully exited to release the framebuffer. If this does not happenpygame
does not release the device even when the process is terminated. This makes running secondary instances of the app hang due to the frame buffer being occupied by the previous instance. For some solutions see the link here: https://www.py4u.net/discuss/209214