Open laifrank2002 opened 5 years ago
this is as easy as adjusting Player.prototype.deceleration
and Player.prototype.engine_thrust
variables.
you know what? I can also the speed of the exhaust particles... (Bubble.prototype.speed
)
I've tried to reduce drift. But then there's no friction because the coefficients are too large.
There's also this.
well, if it works. next time we ought to use a physics engine.
"Right now, taking a sharp turn, the particles from the back of the ship are at like a 90 degree angle from the ship itself. That's kinda strong for a drift."