Closed BOT-Neil closed 1 month ago
Is there any reason to call the dragon fight constructor twice?
Is there any reason to call the dragon fight constructor twice?
I was thinking to force the normal dragons to spawn in world_the_end then the second call removes it on ASP so that if maybe if it fails it can only fail on ASP worlds and not fail in default bukkit code.
I'm not sure if there is a performance issue on this. All functionality seemed to work there is no longer any portals, dragon bars or fog in the ASP ends.
Maybe a better solution would be to put an else after the if(!dragonfight), and put the default bukkit code in that. I don't know lol
Will close this one since we have https://github.com/InfernalSuite/AdvancedSlimePaper/pull/137
It seems to work fine in slimeworlds and the normal world_the_end aswell