On the PineTime, running the motor too long will cause the battery voltage to drop, which runs the motor slower. This is something that can be heard and should be avoided if possible. The pattern should also be strong, so that it will be most noticable. This is a difficult balancing act. The duration of the vibration and the pause both matter. The current pattern is about as strong as the vibration can be without the speed dropping.
This needs some more testing.
On the PineTime, running the motor too long will cause the battery voltage to drop, which runs the motor slower. This is something that can be heard and should be avoided if possible. The pattern should also be strong, so that it will be most noticable. This is a difficult balancing act. The duration of the vibration and the pause both matter. The current pattern is about as strong as the vibration can be without the speed dropping.
Currently InfiniSim doesn't simulate this correctly. Fix: https://github.com/InfiniTimeOrg/InfiniSim/pull/85
Timer now plays a vibration pattern.