When changing whitelist or serverProperties, it is not always nice that the entire service restarts, since it disconnects all players. If you are only changing whitelist for example, the server could just be reloaded with the /reload command.
I am not quite sure how this would be implemented, but I know that the restartIfChanged option exists which could be set to false. I guess adding a ExecReload command to the service would be the first step to make this work.
When changing
whitelist
orserverProperties
, it is not always nice that the entire service restarts, since it disconnects all players. If you are only changing whitelist for example, the server could just be reloaded with the/reload
command.I am not quite sure how this would be implemented, but I know that the
restartIfChanged
option exists which could be set tofalse
. I guess adding aExecReload
command to the service would be the first step to make this work.