Open ExcaliburZero opened 9 years ago
Also, here is a screenshot of the current implementation of heart meters. I will change the position and appearance of the heart meters as needed.
Black is ugly for a starting color. How about Blue? Then Yellow, Orange, Violet, Pink, Red, White. This is based upon Victorian Flower language, mostly. Yellow represents friendship. Orange represents passion or enthusiasm. Violet is escaping me at the moment but I think it's pure love. Pink is sweet and beautiful love. Red is deep, pure and passionate love. White roses symbolize marriage. I have NO idea how many levels we need. It might end up being: Blue -> Pink -> Purple -> Red -> White. Literally no idea. But white will be the highest level. And it'd be cool if it gets more elaborate as the level increases.
@Sabre-Hecate Yeah, that sounds good. I think that color order should work well. We can decide how many colors to use later on, as it will probzbly be easier to figure out how many we need later on.
I think going with more elaborate designs for higher levels would likely make it a bit more interesting.
Also, note that the meters do not have to be hearts, they could be flowers or anything else like that.
you guys figure out what you want and we artists will get on it
OK! Right now it looks like hearts, becoming more intricate. Or maybe Japanese cakes? Because Cafe? IDK
I think hearts sound like a good idea. I'm not sure if Japanese cakes would be very apparent in their meaning.
Cakes was one of those things that sounded super cool for the 5 seconds after I posted it
These I think I can do digitally. Exactly how many do we need and what colors?
We aren't certain on number >.<
But color progression was decided to be: Blue, Yellow, Orange, Violet, Pink, Red, White Should we even need that many. Maybe it starts at Orange..?
I like yellow as a color too much to omit it XD
Well then :P
• HYACINTH Blue – Constancy
• ROSE Yellow - Joy, Friendship
• TULIP Yellow - There's Sunshine in Your Smile • POPPY Red – Pleasure
• ORCHID Cattleya - Mature Charm
• CAMELLIA Pink - Longing for You
• ROSEBUD Red - Pure and Lovely
• LILY White - Virginity; Purity; Majesty; It's Heavenly to Be with You
I couldn't really find a good one for orange, so I'm doing yellow and red. Do these all look good to everyone?
I've designed it so that they're hearts with flowers at the bottom, a-ok? like this
note that this is not the final design for the blue heart; I'll add blue hyacinths in place of the blue roses.
Aslo, @ExcaliburZero , can we make them beat? I think that would be really cool, if they pulsed slightly~
@juanitaylor We should be able make them beat as long as we have all the frames for the animation.
Also. the final images will need to be done on a transparent background.
@ExcaliburZero so would I need to make separate versions of the hearts for animation frames? eeep I don't know if my software can make transparent backgrounds???? that may be up to Priscilla, who is user @boxesofflowers on here, if you could please add her. She's agreed to help with the art, so maybe if I send it to her she can erase the bg or something
@juanitaylor Yep, you would need to make all the different frames of the animation.
Any image that will be displayed on top of other images, like character art, icon, anything that isn't a background needs to have a transparent background, otherwise it won't work. The program you use may be able to do transparent backgrounds, but if not then you will likely need to use a different program.
I have added boxesofflowers to the list of collaborators.
Good work here with the hearts and flowers! Keep it up~! :dango: :dango:
@juanitaylor @ExcaliburZero I'm pretty familiar with animation, I'd just need to know how many fps, and I think Jacoba's heart is super duper but also in the sample, the heart looks pretty small, and I'd hate for the detail to go to waste. I can upload a file with colors if you'd like, I know Jacoba basically nailed them down (name wise) but I think it'd be nice if there was a physical file. :)
@boxesofflowers I've started looking into implementing animations with Ren'Py, and it looks like Ren'Py does not support straight up animated gifs. However it does support basic animation in terms of switching between images. So any animation we use has to be simplistic, and more of a sporadic change than an animation. Like a heart beating by every ~.2 seconds switching between a slightly big and slightly small image.
Getting a set file for the colors sounds like a good idea.
ba-bang, color palette for those hearts ;)
I
you guys figure it out I'll just leave these here
Changed me concept a bit?
The symbols in the middle are japanese numbers: ichi, ni, san, and shi/yon
tell me I'm not doing great and I will punch you irl
Oooh, yes! I love these designs. I especially love the Japanese numbers!
The designs look quite good so far.
glory thank you very much I have all but the lillies done at this point Stephen and I were talking about having buds that open as you progress??? I could work on the animation scenes for that, if other people were game.
@juanitaylor What specifically do you mean by buds that open as you progress?
like, I could illustrate closed flowers that open more as you get closer to the characters
@juanitaylor Do you mean like the character hearts that are displayed when the character talks, or something else?
yes, that's it When you "level up" or whatever a special noise could sound or smth and the next layer of flowers would bloom around the heart
@juanitaylor Okay, that makes sense.
I did some more research into animations with Ren'Py, and while Ren'Py is unable to run animated gif files, it is able to play videos and do basic coded animations, like a character blinking every few seconds.
do you think we can make that work? if not, I won't bother with the closed flowers
@juanitaylor What specifically is the animation that you want to make?
the flowers opening
@juanitaylor What in specifics do you want the animation to entail? Do you want the petals to slowly open? Do you want the petals to quickly open? Do you want a long animation or a short animation?
Hi, guys! So Jacoba wanted to know something about the meters; do we want buds on them, or no?
@ChocoTacoKitty I'm not sure. What does she mean specifically by having buds on them? I know she was talking earlier about having animations where when a character's relationship level goes up it shows an animation with the heart where it starts with buds that then bloom. Is that what she meant?
@ExcaliburZero I believe that may be it. I can clarify with her real quick.
@ExcaliburZero Yes, that's what she meant.
@ChocoTacoKitty In terms of animating it I'm not sure what she wants to do with that. I think it might work to have two frames (one with buds, one with flowers) and just use effects to transition between them.
@ExcaliburZero Ah, that makes sense. It's definitely a great idea, but I think that your idea would work best with it. I'll tell her.
@ExcaliburZero Okay, so I just told her about the idea and she told me that she could do three for better fluidity. Does that sound good to you?
@ChocoTacoKitty Yep, three frames sounds good to me.
@ExcaliburZero Alright!
HI guys, sorry about having Annissa as my intermediary, but I had no opportunity to get online, so I texted her. Thanks, @ChocoTacoKitty for doing that for me~
So what I was thinking of doing is drawing 3 frames for each color heart- one with closed flowers, one with half-open flowers, and one with open flowers. I have all of the open flower ones finished, and I can post them??? sometime sooner rather than later
One thing though; do you think the blooming detail would detract from the game or go unnoticed? I don't want to do the extra work if it's not going to contribute positively.
@juanitaylor That sounds good. Three frames should work.
I think the blooming animation should work and be noticeable if we add some effect to it to bring the player's attention to it. We could have sparkles, petals, etc. emanating from the heart as it blooms to draw the player's eye.
That sounds like a good idea! Alright, I'll get on it.
EGGGGGGGGGGGGG and that's the final white one btw
THE LAST ONE IS SO BEAUTIFUL
With dbe2d2484ed074536e3c3f235250118b5d2c8aac I added character heart meters to the game. Each character that is romance-able will have a heart meter that indicates their closeness to Haruki. (Except for Kosuke, because) As the character becomes closer to Haruki the color of their heart meter will change.
For the heart meters we will need to decide on the colors that will be used and what order they will be in. And we will need to get together the artwork for them.
For the colors of the heart meter, we can use any set of colors we want to indicate the heart points. Though one example we can go by is the Harvest Moon series, which uses this order: Black < Purple < Blue < Green < Yellow < Orange < Red. We can go with that color system, alter it, or make a different one. However, I'm not sure how many levels there would need to be, and thus how many colors we would need.
We will then also need artwork for the character hearts. I'm not sure what you all want to do for that. If you just want to have a set design and do re-colors of it, have the heart get bigger for higher heart levels, have more intricate designs for higher levels, etc. We will need to come to decisions on those things and get the artwork ready.
This issue isn't very important currently, and will not need to be finished for the Proof of Concept.
We need to: