Venture into Greener Pastures as Shep, the shepherd who is out to rescue every one of their lost sheep. Adventure and danger await as Shep and the flock encounter ravening wolves that dot the countryside. Shep's flock must muster the numbers to take on these powerful predators and save their homeland once and for all.
In the final game, the time text will either not be visible, or be converted into a realistic-looking (e.g. 11:30 -> 12:00 -> 12:30 -> 13:00, and so on).
Part of #6 and resolves #59.
The current time will now be tracked in
TimeMgr
, which contains the following fields:currentTime
, current time (seconds)nightCycleDuration
, how long the night cycle is (seconds)dayCycleDuration
, how long the day cycle is (seconds)isDayTime
,true
if the current cycle is dayI've also made a
Timepanel
child of theIn-Game Overlay
prefab that contains a timer:https://github.com/InfiniteEchoDev/GreenerPastures/assets/38707101/e0052f2b-98bb-446e-93f6-25a579b20022
In the final game, the time text will either not be visible, or be converted into a realistic-looking (e.g. 11:30 -> 12:00 -> 12:30 -> 13:00, and so on).