InfiniteEchoDev / GreenerPastures

Venture into Greener Pastures as Shep, the shepherd who is out to rescue every one of their lost sheep. Adventure and danger await as Shep and the flock encounter ravening wolves that dot the countryside. Shep's flock must muster the numbers to take on these powerful predators and save their homeland once and for all.
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Feature: Day night cycle UI #61

Closed engineereng closed 1 year ago

engineereng commented 1 year ago

Part of #6 and resolves #59.

The current time will now be tracked in TimeMgr, which contains the following fields:

I've also made a Timepanel child of the In-Game Overlay prefab that contains a timer:

https://github.com/InfiniteEchoDev/GreenerPastures/assets/38707101/e0052f2b-98bb-446e-93f6-25a579b20022

In the final game, the time text will either not be visible, or be converted into a realistic-looking (e.g. 11:30 -> 12:00 -> 12:30 -> 13:00, and so on).